![]() ![]() After playing DR and feeling what I have been missing while playing Forza games, I don't think I will even waste my time. The announcement specifically says "wheel support is coming to Forza Motorsport 6: Apex and Turn 10 is busy working to ensure that Apex delivers the kind of wheel support, performance, and features that racing fans expect from a range of available hardware." I sincerely doubt they will limit to only xbox one wheels. If that doesn't mean G25/G27, Fanatec, Thrustmaster, etc. It's not about what wheels are supported. It's that T10's FFB implementation is broken and wrong. Go find the FFB thread in the FM6 forum where they recommend you use xyz rotation for certain vehicles. This is implicitly wrong and not how you do FFB. What T10 should be doing is that ALL wheels are set to 900 (or 1080 for thrustmasters) and then imposing soft locks PER VEHICLE in game.ou should never be changing the rotation on your wheel.ĭirt rally did this initially and got slammed to the point they had to rewrite their FFB entirely to be in line with every other sim on the market that does it properly. ![]() T10 currently does not do FFB properly and if they carry over that same FFB to PC, expect them to get slammed just like Dirt Rally did. The bigger question is will T10 listen and fix it, or just ignore it entirely to their own detriment. #Forza motorsport 6 apex pc download install.
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